20 Fun Team Building Activities for Zoom Calls

Team building programmes are essential in developing a team’s critical components even for Zoom calls. Such as trust, cooperation, communication, and respect. If you aspire to bring your members closer, here are 20 fun motivational activities that are also geared towards improving the team’s overall performance. Don’t forget to check our website for 27 more!

1. TEAM BIRTHDAY LINE UP

Duration: 10 minutes
Recommended for: Developing Communication Skills, Cooperation, Problem Solving, and Leadership

  1. Participants must fall in line side-by-side.
  2. Ask them to rearrange their line in order of their birthdays (month and day only).
  3. The challenge is for the group members to not talk at all. They can resort to using sign language, nudges, and other techniques to determine each other’s birthday.

2. BLINDFOLD MAZE

Duration: 20 minutes
Recommended for: Leadership, Active Listening, Team Communication, and Trust/Support

  1. A marker is put on a clear space of grass.
  2. Divide the group by partners.
  3. One person wears a blindfold while the partner instructs the route going to the marker.
  4. Upon reaching the marker, they are to retrace their steps.
  5. They must then switch places with the other participants.
  6. The challenge is to make the route more complex (e.g. start with 10 steps forward, the next route may be 5 steps to the left, and so on.)

3. CIRCLE OF SILENCE

Duration: 10 minutes
Recommended for: Active Listening, Strategy, and Team Communication

  1. One person is chosen to stand in the middle of the circle wearing just a blindfold.
  2. The objective of the challenge is for the rest of the group to pass a selected object (such as a tin with marbles in) around the circle without making any noise.
  3. The object must be passed from one person to the next as quietly as possible.

4. BLIND RETRIEVER

Duration: 40 minutes
Recommended for: Communication, Planning, Problem Solving, Leadership and Review/Reflection

  1. Firstly, split your group into smaller sub-teams consisting of 4-6 participants. Get each team to come up with a unique name. Layout a start line on the ground using markers or a rope.
  2. Explain the aim of the activity, which is for teams to compete against each other to try and retrieve an object. One representative for each team will be blindfolded and must try to retrieve the object before the other team does. The team that finds the item first scores a point. At the end of the challenge, the team with most points wins.

—Rules:

  1. The team representative will be given help by just one member of the team. While that team member is allowed to cross the start line, he or she must only use verbal instructions to help his or her fellow member to locate the object.
  2. Get each team to line up in a straight line, one behind each other facing you. The participants at the front of the line will be blindfolded first and second in the line will give commands. After that game is complete, the blindfolded person moves to back of the line and everyone else moves up a space.

5. TALLEST TOWER TEAM BUILDING

Duration: 40 minutes
Recommended for: Creative thinking, Collaboration, Teamwork, Strategy, and Time Management.

  1. Before the activity, gather a batch of supplies for each group. Try and keep the supplies in each batch as even as possible.
  2. Organize the group into smaller teams. Divide your group into teams of 3-7 (depending on the size of group).
  3. The aim of the activity is for the participants to build the tallest free-standing tower using the supplies they’re provided with. They should be given 20 minutes to build the tower.
  4. After 20 minutes, begin measuring the towers and determine the winner.

6. RADIO PLAY

Duration: 90 minutes
Recommended for: Teamwork, Planning/Project Management, Communication, Creative Thinking, and Time Management

  1. Participants have to work together to perform their own radio play.
  2. Once they are done planning and preparing, each team must perform it in front of other teams.

7. MARBLE MOTION

Duration: 70 minutes
Recommended for: Team strategy, Cooperation, Creative Thinking, Time Management, and Leadership

  1. Split the group into smaller teams and designate an area for each team.
  2. Give instructions to the teams. Each team is required to design and build two marble movers. Each marble mover must keep a marble rolling for as long as possible. The team with the longest combined time will win the challenge.
  3. To create the marble movers, each team will be given 2 pieces of flip chart paper and a roll of cello tape.
  4. Each team will only be given 50 minutes to create the marble movers and prepare for the final testing. The movers have to be free-standing.
  5. Once the time is over, stop all the teams and ask them for final testing.
  6. Time each team’s marble mover one at a time. Start timing once the marble begins rolling and stop timing when the marble stops.
  7. Each person from the team must launch the marble. Record the times and then add them up for a combined score.

8. SCRAP TOWER

Duration: 40 minutes
Recommended for: Creative Thinking, Collaboration, Teamwork, Strategy, and Time Management

  1. Before the activity, gather a batch of supplies for each group. Try and keep the supplies in each batch as even as possible.
  2. Organize the group into smaller teams. Divide your group into teams of 3-7 (depending on the size of group).
  3. The aim of the activity is for the participants to build the tallest free-standing tower using the supplies they’re provided with. They should be given 20 minutes to build the tower.
  4. After 20 minutes, begin measuring the towers and determine the winner.

9. EGG ESCAPE ROCKET

Duration: 60 minutes
Recommended for: Cooperation, Creative Thinking, Planning, Teamwork, and Time Management

  1. Each team should fire an egg onto a landing area using an improvised rocket. The egg must reach the landing area without breaking.
  2. The team members must build their rocket before competing against other teams.
  3. The team which lands their egg on or closest to the landing area wins.

10. WATER CARRY

Duration: 20 minutes
Recommended for: Goal Setting, Leadership, Problem Solving, Planning, and Cooperation

  1. Prior to starting, fill ten paper cups with water. Place five cups on the floor at one end of the room and the other five cups on the opposite side of the room. As much as possible, the distance between the two ends should be 20 feet.
  2. Give each team a tray and explain that the challenge is to retrieve all cups without spilling any water.
  3. The group is only allowed to retrieve one cup at a time. They cannot get the cups from the same side twice in a row. The members have to alternate between the two sides of the room.
  4. Each person can only use one hand and one foot for the challenge. If he or she spills any water, he or she must start again.

11. ROPE KNOTS

Duration: 20 minutes
Recommended for: Problem Solving, Support, and Planning

  1. Using a rope, tie an overhand knot for each person in the group. There should be a distance of at least two feet apart between the knots.
  2. Ask each person to select a knot from the rope and stand by it on any side they prefer.
  3. Next, instruct them to grab the rope on either side of the knot using just one hand. It’s okay if other people will grab knots farther than the others.
  4. After doing so, ask the group members to untie all of the knots without moving the hand that is holding the rope. They may only use their free hand to untie the knots.
  5. Let the group think that the knots represent problems that require resolution.

12. RIVER CROSSING/LAVA FLOWS

Duration: 25 minutes
Recommended for: Problem Solving, Cooperation, Leadership, Communication and Support.

  1. Explain to the teams that the objective of the activity is for all members to traverse the rivers safely.
  2. They must cross the river as a big group. Emphasize as well that everyone must be on the river before anyone from the team can get off the river. This encourages everyone to be active participants.
  3. Team members cannot touch the water (pretend the floor or ground is water) and must resort to using the rafts provided (tires or any makeshift raft) to cross the river.

13. TOXIC WASTE

Duration: 35-55 minutes
Recommended for: Communication, Decision Making, Planning, Problem Solving, Leadership, and Teamwork

  1. The challenge is for the team to transport the toxic waste bucket found in the radiation zone to the safe zone within 20 minutes. If they are unsuccessful, the waste will explode and end up destroying the world.
  2. Pretend that anyone who enters the radiation zone will possibly die. For this reason, the team members must be able to remove the toxic waste without injuring any of the members.
  3. The rope circle is the radiation zone. Instruct the members that they should maintain a safe distance from the radiation zone.
  4. Give each team 5 minutes to plan how they will retrieve the toxic waste inside the radiation zone without entering it.

14. SPIDER WEB

Duration: 20-30 minutes
Recommended for: Leadership, Cooperation, Persistence, Support, and Trust

  1. The objective of the game is to have everyone in the team pass through certain holes in a spider web without touching the web. Build the web using a large ball of string as well as a duct tape. Select a location with two fixed objects (trees, poles, etc.) and weave the string between the objects.
  2. Each team gets a score every time someone passes through a hole without touching the string. Once a person goes through a hole, that hole is closed.
  3. Prioritise safety. No one should dive through the web.

15. TOWER OF HANOI

Duration: 20 minutes
Recommended for: Problem Solving, Leadership, Group Discussion, and Planning

  1. The team should organize a stack of types in a particular order but on a different post.
  2. There will be three posts and five tyres. Moving one tyre at a time, the team must transfer the tyres form the post they are presently on to another set post.
  3. The stack of tyres should look the same as they looked at the beginning of the game. The team is not allowed to put a larger tyre on a smaller tyre.

16. SHEPHERD AND SHEEP

Duration: 25 minutes
Recommended for: Leadership, Active Listening, Trust, Strategy, and Team Communication

  1. The participants must act as a flock of sheep. The flock will then be guided by the shepherd. Everyone is blindfolded.
  2. Choose someone from the group who will act as a shepherd and give him or her a whistle.
  3. Before starting, ask the group members to devise their strategy on how they can be in one pen. The shepherd cannot speak or shout. He or she can only use the whistle.

17. TRUST WALK

Duration: 35 minutes
Recommended for: Support/Trust, Communication Skills, Planning, and Risk Awareness

  1. The participants have to be blindfolded and must work in pairs.
  2. The blindfolded participant has to be led by the person with vision. They have to go through several obstacles.
  3. At first, the person with vision can lead using physical contact. After a couple of minutes, only the voice can be used.
  4. Give each pair ten minutes to go through the obstacle and then swap roles.

18. TRIANGLE OF LIFE

Duration: 40 minutes
Recommended for: Communication, Problem Solving, Planning and Cooperation

  1. Pretend that the team members are stranded on three separate islands that are too far apart.
  2. Each islands must have food, water, and radio to survive until rescue comes.
  3. The team members must devise a plan in order to gather all the survival items using limited equipment wins the challenge.

19. BUS STOP

Duration: 20-25 minutes
Recommended for: Decision Making, Listening Skills, and Discussion

  1. Each group member has to make choices and express their opinions in front of others by getting on and off an imaginary bus. The imaginary bus may be created using two ropes on the ground positioned in a parallel formation. Ask the members to stand inside the makeshift bus.
  2. The host must then say a number of word pairs where participants have to choose one from each pair. Some examples of word pairing are “day/night,” “sneakers/heels,” and “spend/save.”
  3. Pause and allow the groups to discuss what they have chosen. The host has to say “Back on the bus!” and everyone has to choose different words again from the pairs.

20. JUGGLE

Duration: 20-30 minutes
Recommended for: Cooperation, Goal Setting, and Communication

  1. The group members have to stand in an inward facing circle. They are then asked to throw balls among each other in a specific order.
  2. When a ball is thrown, the thrower must say the name of the recipient. The recipient will then catch it and throw it to another member. This continues until everyone is able to catch a ball.
  3. After it, ask each participant to identify who they received the ball from and who they passed it on. Tell them to repeat the sequence.
Shane Drumm

Shane is an Agile Project Manager who specialises in digital web projects. He has worked with numerous distributed teams in Asia, Europe, US and Australia. In his spare time, enjoy travelling, cycling, digital start-up ventures and hustling to help other business owners with their digital presence. Find out more about Shane on shanedrumm.com and please reach out and connect with Shane on LinkedIn.

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