An adaptive planning and monitoring approach acknowledges that planning is an ongoing process and the following tools help to pro-actively update the plan. This is one of the biggest difference between traditional static planning to Agile adaptive planning. Reviews Reviews are usually done by experts from outside the team. Their […]
Monthly Archives: November 2017
There are a number of collaboration games that help group communication. The following collaboration games were gathered from Karen and Samantha eBook (link below). >> Karen Greaves and Samantha Laing free eBook on Collaboration Games here. Broken Skype Purpose: Communication Collaboration Time: 20 minutes Team Size: 8-50 people How: Group can’t talk […]
There are no communication techniques that are specific to just Agile but can be used on any project no matter the methodology. Osmotic Communications Osmotic communication is information flowing in the background where teams can pick and choose when to contribute. This type of communication is common in co-located teams […]
5 Levels of Conflict Level 1: Problem Signs Language is generally open-hearted and constructive. People uses facts to back up the argument. Level 2: Disagreement Signs Language is self-protection. Level 3: Contest Signs Language is distorted where presumptions are made and over generalisation. Level 4: Crusade Signs The conflict becomes ideological […]
Retrospectives Process Overview After each release/iteration, the Scrum Master/Team Leader should hold a retrospective which can also be called an intraspective. The aim of the retrospective is to improve methods and teamwork by reviewing the past iteration/release. There are 3 core questions that should be answered in every retrospective: What […]
Many Agile projects are intangible where software is being created, design etc where the requirements are based on an explanation by the stakeholders. It is very easy for the stakeholder not to clarify what they expect and the team misinterprets the requirements, this is also known as the gulf of evaluation. […]
This is simply keeping the product backlog prioritised based on delivering maximum value to the customer. As new items are added to the backlog they are compared to current items on the backlog in terms of business value so when the team planning on next iteration they choose items on […]
Planning Poker is a technique used to estimate stories where each person is given deck cards similar to the adjacent picture where each card has a story point value on it. The story is presented by the product owner and the team get to ask any questions. Then simultaneously everyone shows […]
Quick Navigation Agile Analysis & DesignProduct RoadmapProgressive ElaborationStory MappingUser StoriesWire-framesCharteringPersona’sAgile ModellingWorkshopsLearning CycleCollection of Collaboration GamesAgile EstimatingWide Band DelphiT-shirt SizingPlanning PokerStory PointsAffinity EstimatingIdeal TimeCommunicationsStakeholder CommunicationBusiness Owners/Sponsor CommunicationTeam CommunicationOsmotic CommunicationsActive ListeningSocial Media BasedBrainstormingTwo-Way CommunicationFeedback MethodsInterpersonal SkillsEmotional IntelligenceAdaptive LeadershipCollaborationNegotiationServant LeadershipConflict ResolutionConflict LevelsMetricsVelocity/Throughput/ProductivityBurn TimeCycle TimeLead TimeWork In Progress (WIP)Defect Detection RateDefect Closure RateEVM for […]